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Assembly methods in Solidworks Design

Assembly is the process of combining or assembling several parts in a certain relationship. An assembly is a combination of two or more parts, also called components, in one SOLIDWORKS document. We can position and orient components using pairs that form connections between components. Very easy process. There are 2 assembly methods in Solidworks: 1. Part coordinate system method. 2. Part Method Part coordinate system method Click the new icon and part icon to create a new image. 2Click and create a part image. Then save and name the file part1. Create a new part and then create a new plane that is 30 mm apart. Then save and name the file part 2. After the above process is complete, we enter the stage for assembling part 1 and part 2. Here are the steps: Click the New icon and click the assembly icon. In the menu bar select windows, tile horizontally. So a horizontal tile window will appear Click the 2D Sketch icon so that origin will be active in windows assembly. Click on the text pa...

Basic AutoCad Menu Mirror

Autocad 2D in menu mirror creates a mirror image of an object. This menu is very useful to create symmetrical objects because we can quickly draw half the object and then reflects the image the whole objects. we flip the object on the axis, called the mirror line to create a mirror image. To determine the line of the mirror while, we enter two points. we can choose whether to remove or retain the objects asli.Mirroring work in parallel to the plane XY of the current UCS.If we are to mirror the text, attributes, and attribute definitions,
results will be inverted or reversed in mirror image.To prevent this from happening, set MIRRTEXT system variable to 0 (off).Results text will then have the same alignment and justification as before reflecting.By default, MIRRTEXT inactive.

To make a mirror object:

1. From the Modify menu, select Mirror.
2. Select the object to the mirror.
3. Specify the first point of mirror line.
4. Specify the second point.
5. Press ENTER to retain the original object, or enter y to delete the object in a mirror.




























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